Updates - 31 October 2011 - DORA and BoOTS
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    Main » 2011 » October » 31 » Updates
    9:39 AM
    Updates

     

    It’s Bug Fix Month once again as we enter the final month of Combat Arms Fusion: Restore, but that’s not all that we’ve got for the October update.  Pull your team out of the fire and save the day with the all new Party Respawn Token, take a gander at the enhanced Weapon Renewal Kits, the new and improved Black and Gray HiSec Cases, and welcome the return of 5-Shot! We’ve also got a new MYST crate, a frightening new Forged weapon, a limited-time return of the Permanent Autumn G36E Valkyrie and a whole slew of new weapons and Customizable guns for you! Read on for everything Stage 3: Fusion has in store for Combat Arms!


    Bug Fix Month

    As part of Stage 3: Restore, we’ve taken a crack at fixing some of the problems that Combat Arms has been experiencing as of late. Take a look at the list of fixes we’ve pounded out in the last month!


    Major Changes/Fixes

    ·         Elite Moderator Voting Revamped!

    o   Abstain Votes now become half of a "Good” vote, down from a full "Good” vote. An Abstain vote is when a player does not vote on an Elite Moderator kick.

    o   If more than 30% of players vote "Bad” on an Elite Moderator kick, that kick is flagged as a Bad kick. This is down from 50%. Elite Moderators who perform Bad kicks are unable to kick for the next 3 minutes.

    o   When players are prompted to vote on an Elite Moderator’s kick, a message is displayed informing them that voting "Bad” may result in the Elite Moderator to be blocked from kicking for 3 minutes.

    ·         During Fireteam matches, the health of the rest of the players on your team will be visible on the right side of the screen.

    ·         In-game messages can now be up to 120 characters in length, up from 60 characters.

    ·         The event timer in-game will no longer keep track of milliseconds to address a performance bug present while it is on screen. This timer appears when a bomb is planted, during some sections of Fireteam matches, and when the headquarters is secured in Seize and Secure.

    ·         Destroying the traps in the Courtyard Ambush of Desert Thunder now automatically opens one of the lower gates.

    ·        The Default Maps for the various Game Modes have been changed: Give some overlooked maps a shot!

    Weapon Changes/Fixes:

    ·         DSR-1 Tactical now properly has a bolt-action animation.

    ·         Deployable items, such as AP Mines and First Aid Kits, no longer erroneously trigger when placed near a killed player who has not yet respawned.

    ·         The Alien Gun no longer incorrectly supports Modifications.

    ·         The Saiga 20K CAMO MARK II can no longer be sold back for GP.

    ·         First Aid Kits now always regenerate the same amount of health, regardless of where the player was last shot.

    ·         Increased the firing rate on the SR25 Sandfire to match the weapon’s description.

    ·         Double-Barrel shotguns will no longer appear to fire two shells if the alternate fire (double-shot) is used while only 1 shell is loaded.

    ·         The MP5 RAS LE, Dragunov Black LE, and M4A1 CQBR LE now have the same Customization Slots as their non-LE versions.

    ·         Corrected the third person model of the M-200 Ghillie.

    ·         Players under the effect of the Satellite Scanner are no longer immune to the Flash Grenade’s effect.

    ·         Corrected incorrectly looping third-person firing animations for non-Automatic weapons.

    ·         Flash Grenades no longer grant Flash Protection to players when held.

    ·         When a player leaves a match, any Gas or Incendiary grenades and clouds they have created immediately dissipate.

    ·         Corrected some GP items that were unable to be gifted.

    ·         Max’s vest has been corrected and matches the stats listed in the shop. It now loses AP at a normal rate and takes 5% more damage than Medium Vest.

    ·         Max’s Respawn Shield pulse is now displayed over her whole body.

    UI and HUD Changes/Fixes:

    ·         The Respawn Shield visual effect (a glowing pulse on the character’s head/body) now properly lasts for the full duration of the Respawn Shield. Excluding One Man Army, once the character stops pulsing, they will start being able to take damage.

    ·         EXP/GP Passes now properly update their remaining usage after each match.

    ·         When a player switches Regions via joining a friend’s game through the Messenger, the UI will no longer list them as being in the wrong Region when switching servers at a later time.

    ·         The Messenger now lists the player’s full name.

    ·         Removing a player from the Friends List will now immediately prevent that player from sending messages over the Messenger.

    ·         Players who are idle for the last few minutes of a match, but not long enough to be idle-kicked in-game, are no longer kicked out of the game room upon the match’s end.

    ·         The Customization Failure pop-up has corrected text, now properly shows the status of the Piston Engine slot.

    ·         Updated the loading screen description for Piazza.

    ·         Destroying the elevator after Round 7 in Black Lung will no longer cause its HUD elements to remain on screen.

    ·         Adjusted the broadcast message for Weapon Renewal Kits.

    Other Changes/Fixes:

    ·         Players will no longer rubber-band when attempting to pass through a HiSec Case that is invisible to them

    ·         HiSec Cases will no longer block weapons fire.

    ·         The Super Spy now takes the Intel to the grave, and players who kill him will no longer be able to pick it up and alter their final game rewards.

    ·         Improved the Abnormal Gameplay filter for Clan Elimination Pro.

    ·         Improved the collision around roofs in Junk Flea.

    ·         Players can no longer Vote Kick enemy players in Quarantine Regen or Spy Hunt, even if they had the "Vote Kick” window open while they were on the same team.

    ·         Players will properly drown to their deaths in Oil Rig, even if they transform into a Spy while in the water.

    ·         Corrected the collision around the crane in Two Towers.

    ·         The 2 Minute Warning message for Seize and Secure now appears correctly on non-default resolutions.

    ·         In deference to Rocco’s insistence that he does know how to hold a rifle properly, the Cabin Fever ending Cut-scene has been improved.

    ·         Corrected a piece of missing texture in Black Lung.



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