It’s
Bug Fix Month once again as we enter the final month of Combat Arms
Fusion: Restore, but that’s not all that we’ve got for the October
update. Pull your team out of the fire and save the day with the all new Party Respawn Token, take a gander at the enhanced Weapon Renewal Kits, the new and improved Black and Gray HiSec Cases, and welcome the return of 5-Shot! We’ve also got a new MYST crate, a frightening new Forged weapon, a limited-time return of the Permanent Autumn G36E Valkyrie and
a whole slew of new weapons and Customizable guns for you! Read on for
everything Stage 3: Fusion has in store for Combat Arms!
Bug Fix Month
As
part of Stage 3: Restore, we’ve taken a crack at fixing some of the
problems that Combat Arms has been experiencing as of late. Take a look
at the list of fixes we’ve pounded out in the last month!
Major Changes/Fixes ·
Elite Moderator Voting Revamped! o
Abstain Votes now become half of a "Good” vote, down from a
full "Good” vote. An Abstain vote is when a player does not vote on an Elite
Moderator kick. o
If more than 30% of players vote "Bad” on an Elite
Moderator kick, that kick is flagged as a Bad kick. This is down from 50%.
Elite Moderators who perform Bad kicks are unable to kick for the next 3
minutes. o
When players are prompted to vote on an Elite Moderator’s
kick, a message is displayed informing them that voting "Bad” may result in the
Elite Moderator to be blocked from kicking for 3 minutes. ·
During Fireteam matches, the health of the rest of the
players on your team will be visible on the right side of the screen. ·
In-game messages can now be up to 120 characters in length,
up from 60 characters. ·
The event timer in-game will no longer keep track of
milliseconds to address a performance bug present while it is on screen. This
timer appears when a bomb is planted, during some sections of Fireteam matches,
and when the headquarters is secured in Seize and Secure. ·
Destroying the traps in the Courtyard Ambush of Desert
Thunder now automatically opens one of the lower gates. · The Default Maps for the various Game Modes have been
changed: Give some overlooked maps a shot!
Weapon Changes/Fixes: ·
DSR-1 Tactical now properly has a bolt-action animation. ·
Deployable items, such as AP Mines and First Aid Kits, no
longer erroneously trigger when placed near a killed player who has not yet
respawned. ·
The Alien Gun no longer incorrectly supports Modifications. ·
The Saiga 20K CAMO MARK II can no longer be sold back for
GP. ·
First Aid Kits now always regenerate the same amount of
health, regardless of where the player was last shot. ·
Increased the firing rate on the SR25 Sandfire to match the
weapon’s description. ·
Double-Barrel shotguns will no longer appear to fire two
shells if the alternate fire (double-shot) is used while only 1 shell is
loaded. ·
The MP5 RAS LE, Dragunov Black LE, and M4A1 CQBR LE now
have the same Customization Slots as their non-LE versions. ·
Corrected the third person model of the M-200 Ghillie. ·
Players under the effect of the Satellite Scanner are no
longer immune to the Flash Grenade’s effect. ·
Corrected incorrectly looping third-person firing
animations for non-Automatic weapons. ·
Flash Grenades no longer grant Flash Protection to players
when held. ·
When a player leaves a match, any Gas or Incendiary
grenades and clouds they have created immediately dissipate. ·
Corrected some GP items that were unable to be gifted. ·
Max’s vest has been corrected and matches the stats listed
in the shop. It now loses AP at a normal rate and takes 5% more damage than
Medium Vest. ·
Max’s Respawn Shield pulse is now displayed over her whole
body.
UI and HUD Changes/Fixes: ·
The Respawn Shield visual effect (a glowing pulse on the
character’s head/body) now properly lasts for the full duration of the Respawn
Shield. Excluding One Man Army, once the character stops pulsing, they will
start being able to take damage. ·
EXP/GP Passes now properly update their remaining usage
after each match. ·
When a player switches Regions via joining a friend’s game
through the Messenger, the UI will no longer list them as being in the wrong
Region when switching servers at a later time. ·
The Messenger now lists the player’s full name. ·
Removing a player from the Friends List will now
immediately prevent that player from sending messages over the Messenger. ·
Players who are idle for the last few minutes of a match,
but not long enough to be idle-kicked in-game, are no longer kicked out of the
game room upon the match’s end. ·
The Customization Failure pop-up has corrected text, now
properly shows the status of the Piston Engine slot. ·
Updated the loading screen description for Piazza. ·
Destroying the elevator after Round 7 in Black Lung will no
longer cause its HUD elements to remain on screen. ·
Adjusted the broadcast message for Weapon Renewal Kits.
Other Changes/Fixes: ·
Players will no longer rubber-band when attempting to pass
through a HiSec Case that is invisible to them ·
HiSec Cases will no longer block weapons fire. ·
The Super Spy now takes the Intel to the grave, and players
who kill him will no longer be able to pick it up and alter their final game rewards. ·
Improved the Abnormal Gameplay filter for Clan Elimination
Pro. ·
Improved the collision around roofs in Junk Flea. ·
Players can no longer Vote Kick enemy players in Quarantine
Regen or Spy Hunt, even if they had the "Vote Kick” window open while they were
on the same team. ·
Players will properly drown to their deaths in Oil Rig,
even if they transform into a Spy while in the water. ·
Corrected the collision around the crane in Two Towers. ·
The 2 Minute Warning message for Seize and Secure now
appears correctly on non-default resolutions. ·
In deference to Rocco’s insistence that he does know how to
hold a rifle properly, the Cabin Fever ending Cut-scene has been improved. ·
Corrected a piece of missing texture in Black Lung.
-Combat Arms Command-
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